Therefore, if you're farming strictly for the best in slot items you should skip the regular enemies. If you don't feel like reading the Magic Find Guide then let me summarize this bit for you, in level 85 zones only the Champ/Boss packs have the chance to drop from the Highest Treasure Class available. It's also one of the highest mob density areas I have ever seen in this game, rivaling Tristram for a ton of mobs crammed into a very small zone.ĭepending on what you are farming for, you may or may not want to solely farm the Champ/Boss packs in this zone. When you clear The Pit it's recommended that you do both levels of the dungeon, the second level has a Golden Chest on it (pictured above) and another one to three Boss/Champ packs that you can get loot from too. Of course your alternative is to wait for your Mercenary to hack through the enemies all by himself if you're a build that can only deal one type of damage. Also, the Dark Archers/Dark Stalkers I think share spawns and either one can spawn in their place.ĭepending on your build you will probably have to skip some of the regular trash that you can't defeat on your own. Sometimes you get a dungeon with a lot of Fallen (fire immune) and very few Bone Warriors (Skeletons) and sometimes it is reversed. Inside The Pit you'll find Lightning, Fire and Cold Immune enemies, the amount of Cold and Lightning enemies is typically random. You can find The Pit off of the Tamoe Highlands, a zone right next to Black Marsh in Act 1.Īny build that uses mostly physical or magic damage will have the easiest time clearing out The Pit since there are no Magic/Physical immune enemies except for Boss/Champ packs that roll those immunities. For more information about why this being a level 85 zone is important check out my Diablo 2 Magic Find Guide. The Pit is one of the most popular zones to farm in Diablo 2 due to it being a level 85 zone on Hell with enemies that are significantly easier than other level 85 zones (like Worldstone Keep). Hell Immunities: Lightning (Dark Archers), Fire (Fallen/Devilkin), Cold (Dark Stalker/Bone Warrior) Super Unique monsters have their own special monster levels and drop items with item levels independent of their area’s level.How to Reach: Black Marsh (WP) > Tamoe Highland > The Pitīoss/Champ Packs: 1 - 5 // ( Level 2: 1 - 3) ilevel 91+ = skiller with 41-45 life (Hell Baal ilevel 99, Hell Nithy ilevel 95 and Hell Diablo ilevel 94)Ĭhampion and Unique monsters have monster levels and drop items with item levels of +2 and +3 of their area’s level, respectively.ilevel 77+ = skiller with 36-40 life (plain monsters Hell Lost City onwards Pindle).ilevel 61+ = skillers with 31-35 life (plain monsters most of Act 5 NM onwards).Ilevel 50+ = plain skillers (plain mosters NM Great Marsh onwards).Technically, the +skillbranch mod can only appear on items of ilvl 50+, and the ilvl of an item is equal to the mlvl of the monster that dropped it, and the mlvl is equal to the area level that the monster was spawned in. It also plays a role in determining the possible item types from chests and chest-like objects, in all difficulty levels.Ī useful Diablo 2 Expansion (1.10+) example, grand charms that appear with a +skillbranch mod can only appear on monsters that have been killed from The Great Marsh in act 3 in nightmare difficulty onwards. Diablo 2 Area Levels in nightmare and hell mode are used to determine the types of items (and their mods) that can be dropped from monsters, as well as changing to-hit calculations on a monster.
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